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- on mouseUp
- global bVideoOn
- if rollOver(13) then
- set the member of sprite 13 to member "Fd_Bt_A/4" of castLib "elementos graficos"
- puppetSprite(13, 0)
- updateStage()
- cursor(200)
- set the soundLevel to 0
- if bVideoOn then
- set the movieRate of sprite 2 to 0
- set the visible of sprite 2 to 0
- end if
- if the name of the member of sprite 2 = "strip" then
- play frame "panic2"
- else
- play frame "panic1"
- end if
- end if
- end
-
- on mouseDown
- repeat while the stillDown
- puppetSprite(13, 1)
- if rollOver(13) then
- set the member of sprite 13 to member "Fd_Bt_B/4" of castLib "elementos graficos"
- else
- set the member of sprite 13 to member "Fd_Bt_A/4" of castLib "elementos graficos"
- end if
- updateStage()
- end repeat
- end
-